Tuesday, October 3, 2017

Bob's Burgers Fan Art Contest

Hey everyone. Just an update. I took part in the #BobsBurgers fan art contest and my art was chosen! Of course I didn't draw, I used my 3d models of the characters and used some Photoshop filters to make them look like they were done in 2D.
#bobsburgers #3d #zbrush #digitalart #2d #fanart #belcher #fox #bentobox

Wednesday, January 18, 2017

Jafar and Iago, Disney's Aladdin

I've been at this for quite a while, ups and downs. I had to put it on hold after my accident. I have decided to push myself with the Disney characters I do, not just studies but production ready characters. I began with sculpting in ZBrush, retopo in topogun, UVs in 3ds max and map baking with XNormal. I used a combination of the quixel suite and photoshop for texturing, as well as some polypainting in ZBrush. Keyshot for rendering.

Feedback is welcome. :)

Thursday, December 1, 2016

Dr. Strange W.I.P.

3D sculpt of Doctor Strange. Primarily done in ZBrush, with a little 3ds max. I decided to begin this project to challenge myself further, I also appreciate the multiple materials I'll have to create during texturing and shading.

Wednesday, August 3, 2016


This work was done as a jewelry piece for a client who wanted madam leota's face as a cameo to sit in the center of the mirror base. Based off Leota from the Haunted Mansion at the Magic Kingdom at Walt Disney World Resort.

Wednesday, July 13, 2016


Fan art model of Apocalypse, from the X-men. This project allowed me to experiment with new things workflows. I decided on a simple design, as opposed to a mech suit. Sculpting was mostly zbrush with some 3dsmax. Retopo was done in topogun, xnormal for map bakes and Photoshop and the quixel suite for texturing.