I had started this guys months ago, but just now getting around to finishing up the project. I came very close to discarding it, but in the end I'm happy with the way it turned out. I started as I usually do with some references in front of me, and using the move brush and dynamesh to move things around until I get something interesting. A professor at school who was looking over my shoulder in school said this guy looked like Michael Jackson, hence the name. (I still don't see the resemblance prosky)
Final image:
Process:
High poly:
I am Adewale "Wally" Haroun, student of the Art institute of Washington and aspiring 3D character/creature artist.
Wednesday, May 28, 2014
Tuesday, May 20, 2014
Monday, May 19, 2014
24 hour challenge spring 2014
Every quarter at the Art Institute of Washington we have a 24 hour
challenge, where students come to compete and have out. The theme for
this quarter was cereal box mascots. The task was for me to come up with
5 models. I won the challenge!
Fred Flintstone:
coco puffs:
trix:
lucky charms:
captain crunch:
Fred Flintstone:
Thursday, May 8, 2014
Male Torso study.
A human torso practice sculpt I did. Constantly trying to improve my human anatomy sculpts.
Inside marmoset:
Inside marmoset:
Monday, April 21, 2014
Mutated Cassowary
Model number (lost count) for school last quarter. I enjoyed this model, but it yet again exposed an area of improvement for me, LOW POLY GAME HAIR. The sculpting as usual began in Zbrush, with retopology in Topogun. Texturing was 40% polypainting in Zbrush and 60% Photoshop. I took a huge gamble with the beauty render, because I did something I never did before. The background was a combination of different images, using layer masking to blend then together. Something I've seen a lot of the pros do.
high poly:
maps/wireframe:
A few of the several render passes from Zbrush:
high poly:
maps/wireframe:
A few of the several render passes from Zbrush:
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