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Wednesday, May 28, 2014

MJ-7

I had started this guys months ago, but just now getting around to finishing up the project. I came very close to discarding it, but in the end I'm happy with the way it turned out. I started as I usually do with some references in front of me, and using the move brush and dynamesh to move things around until I get something interesting. A professor at school who was looking over my shoulder in school said this guy looked like Michael Jackson, hence the name. (I still don't see the resemblance prosky)

Final image:
Process:
High poly:


Tuesday, May 20, 2014

Monday, May 19, 2014

24 hour challenge spring 2014

Every quarter at the Art Institute of Washington we have a 24 hour challenge, where students come to compete and have out. The theme for this quarter was cereal box mascots. The task was for me to come up with 5 models. I won the challenge!

Fred Flintstone:

coco puffs:

trix:

lucky charms:

captain crunch:



Thursday, May 8, 2014

Male Torso study.

A human torso practice sculpt I did. Constantly trying to improve my human anatomy sculpts.




Inside marmoset:



Monday, April 21, 2014

Mutated Cassowary

Model number (lost count) for school last quarter. I enjoyed this model, but it yet again exposed an area of improvement for me, LOW POLY GAME HAIR. The sculpting as usual began in Zbrush, with retopology in Topogun. Texturing was 40% polypainting in Zbrush and 60% Photoshop. I took a huge gamble with the beauty render, because I did something I never did before. The background was a combination of different images, using layer masking to blend then together. Something I've seen a lot of the pros do.





high poly:




maps/wireframe:




A few of the several render passes from Zbrush: