A personal project of mine. I did a quick sketch of this fish a LONG time ago, his name initially was going to be "croak". Gruuber is a somewhat mean, slightly foulmouthed fish who thinks the world revolves around him. Well at least the immediate vicinity of his fish bowl. I went for a shot that depicted Gruuber feeling slightly challenged by possibly threatened by the sight of something, possibly another fish.
I began the sculpting in Zbrush, then did the retopo in Topogun. Xnormal for map bakes and Photoshop and Zbrush for texturing.
Likes:
The overall render.
Areas of improvement:
A better system of scattering the rocks. (Manual shift drag in 3ds max)
Spent more time cleaning the scales. (They were a pain in the rear end)
More facial expressions
Regrets:
Not having the fish be all one mesh by merging the fins in zbrush. It's a nightmare to skin as it is now.
I am Adewale "Wally" Haroun, student of the Art institute of Washington and aspiring 3D character/creature artist.
Monday, August 4, 2014
Monday, June 30, 2014
"Cheekun"
The moment I saw the illustrations on Brent Hollowell's blog I knew I had to model this. I didn't feel skilled at the time to sculpt this. The concept artist didn't describe it much, but it's clearly a mutated chicken when looking at it. As usuall my weapon of choice, Zbrush to begin the sculpting. Sice this was an illustration a quick Zremesher was adequate for retopology. For the texturing I did something I've never done before, use real photos for the entire texturing in photoshop. Such textures ranged from metal, rust, and elephant skin. I also used keyshot to create render various passes, a first for me.
Sunday, June 29, 2014
Stewie Griffin
Ahhh Stewie Griffin, my favorite character on Fox's hit show Family Guy. I sculpted my favorite character on bob's burgers Louise Belcher, and for family guy it's definitely Stewie Griffin. This is probably the most difficult subject I have ever sculpted.
One of the unique challenges from going from 2D to 3D is knowing what will work and what wont. I felt I would begin to lose the likeness if I tried to match Stewie from the side view as seen in the show. Funny how these cartoony character are more challenging that realistic characters(at least for me) I started with a high poly sculpt in Zbrush, did retopology in Topogun and then unwrapped in 3ds max.
Maps were baked in xNormal and Stewie was textured in photoshop, the easiest part of this project.
High poly marmoset render:
Timelapse sculpt:
Orthos:
lala:
low poly/UVs:
Stewie appears in a lot of costumes, so it was a no brainer to split the UVs this way. I might model a different Stewie in the future, like Stewie Cruise, Desiree, or Zach Sawyer.
texture maps:
references(I used a lot more than shown here):
One of the unique challenges from going from 2D to 3D is knowing what will work and what wont. I felt I would begin to lose the likeness if I tried to match Stewie from the side view as seen in the show. Funny how these cartoony character are more challenging that realistic characters(at least for me) I started with a high poly sculpt in Zbrush, did retopology in Topogun and then unwrapped in 3ds max.
Maps were baked in xNormal and Stewie was textured in photoshop, the easiest part of this project.
High poly marmoset render:
low poly render:
Orthos:
lala:
low poly/UVs:
Stewie appears in a lot of costumes, so it was a no brainer to split the UVs this way. I might model a different Stewie in the future, like Stewie Cruise, Desiree, or Zach Sawyer.
texture maps:
references(I used a lot more than shown here):
Thursday, June 26, 2014
Female head study
This was supposed to be an female alien sculpt inspired by the kamino race from the star wars universe, but I wasn't feeling the designs I was coming up with. I decided to sculpt a female head instead.
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