This was another out of class project I did after the winter 2012 quarter at school. I decided to pick up on mudbox, and so far it went well. I followed the Introduction to mudbox 2012 tutorial by digital tutors. (those guys are the awesome) Took me about 4 days or so, I'm really glad with the way it turned out. I've always feared digital sculpting, partly because of the UI of some of the software out there. I was provided with a base dragonfly mesh to start off with, and just took it from there. I decided not to strictly follow the design of the instructors sculpting outcome.
Starting point:
Level 0 mesh with paint:
Legs:
Final render:
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