This was a project for my materials and lighting class at school. The task was to model, unwrap and texture any shoe we own. I decided to model my totes boot. Had some fun with this one, although the texturing didn't start out the way I wanted it to I feel I got the result I was looking for when I was done, we had a week to do this.
I felt like a box was the only feasible primitive object to start with.
Before I went further I decided to use nothing but images do do a quick test, just to see what the boot would look like.
The problem was the seams were too obvious, so I just used textures I found on the internet.
Diffuse, bump, and specular maps.
Textures used.
Actual boot I modeled.
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