I have been working on quite a number of stylized models, so I did this quick one to take a short break from them. With this piece I wanted a subject that gave of beauty, power, and elegance. For some reason I was inspired heavily by a flamingo.
Render:
Sculpting process, from a sphere in Zbrush using dynamesh:
Render and PS comp steps and closeup:
I am Adewale "Wally" Haroun, student of the Art institute of Washington and aspiring 3D character/creature artist.
Monday, October 27, 2014
Monday, October 20, 2014
Arthur
Disney's The Sword In The Stone. Apparently it didn't do so well for the company, but I have nothing but fond memories of the film growing up. Only mt second stylized human model next to the machinist. As always, I began with Zbrush. I started from a sphere to completion. In order to refine the sculpt I used zremesher in order to get a somewhat clean topology, not something I would do for a production model.
Final Image:
Process:
Final Image:
Process:
Tuesday, October 7, 2014
Nori ma' aanu
It's been a while since I did one of these. This creature dwells in mountain areas, very large yet rarely seen. The locals who have encountered it call it Nori ma' aanu, which means "whisper in the mountains".
I did a few rough drawings in my sketchbook, then jumped right into Zbrush. Unfortunately I lost my friggin sketchbook.
Final render:
Zbrush process:
Photoshop process(photo textures and render passes):
Close up:
Polypaint:
I did a few rough drawings in my sketchbook, then jumped right into Zbrush. Unfortunately I lost my friggin sketchbook.
Final render:
Zbrush process:
Photoshop process(photo textures and render passes):
Close up:
Polypaint:
Tuesday, September 2, 2014
A few characters from the simpsons.
I did these to celebrate the #everysimpsonsever marathon that went on on FXX. I had a blast doing these, and they were indeed challenging. This helped me improve even more in learning the importance of evaluating references, all too important in translating a 2D image into a 3D sculpt. As always, my weapon of choice was Zbrush.
Snake Jailbird:
Moe Szyslak:
Kent Brockman:
Principal Skinner:
Apu:
Edna:
Groundskeeper Willie:
Joe Quimby:
Mr. Burns:
Sea Captain:
Snake Jailbird:
Moe Szyslak:
Kent Brockman:
Principal Skinner:
Apu:
Edna:
Groundskeeper Willie:
Joe Quimby:
Mr. Burns:
Sea Captain:
Tuesday, August 19, 2014
"Stitch"
Continuing down the road of stylized modeling, which led me to Stitch from Disney's Lilo & Stitch. This character was definitely a challenge, especially his head. Getting it to look right from all views was near impossible, part of the things that might work well in 2D but not necessarily in 3D. In the end, I'm pleased with the way it turned out.
The process began with a high resolution digital sculpture in Zbrush, then I did retopology in Topogun. Maps were baked in xNormal and texturing in ZBrush using polypaint.
The process began with a high resolution digital sculpture in Zbrush, then I did retopology in Topogun. Maps were baked in xNormal and texturing in ZBrush using polypaint.
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