This guy seemed easy at first, which is way I attempted it. Took me a little while to get all the intricate grooves, especially on the magazine.
LOW POLY VERSION(For use in game engines)
wireframe:
HIGH POLY VERSION: (Will be used to create normal maps for the low poly version)
Final Render with lights:
References used:
***THIS IMAGE IS PROPERTY OF WWW.MILITARYFACTORY.COM***
I am Adewale "Wally" Haroun, student of the Art institute of Washington and aspiring 3D character/creature artist.
Monday, May 30, 2011
Bikini Bottom 3D
I did this for an online 3D modelling contest. The goal was to recreate a set piece from an existing animation series. The final result had to look realistic, and not look like the actual cartoon.
References used:
References used:
Friday, May 20, 2011
M16
I enjoyed modeling this guy. I had always thought the M16 and the M203 where two different weapons, until I was corrected by a classmate who just happened to be in the service.
LOW POLY VERSION(For use in game engines)
wireframe:
HIGH POLY VERSION: (Will be used to create normal maps for the low poly version)
Final Render with lights:
References used:
LOW POLY VERSION(For use in game engines)
wireframe:
HIGH POLY VERSION: (Will be used to create normal maps for the low poly version)
Final Render with lights:
References used:
Saturday, May 14, 2011
Shotgun
Another weapon that is gonna be used for our game in our schools 3D club. Since we were going for a more sci-fi look I decided to change the design of the shotgun a little from the reference I used. Forgot to model the trigger, HAH!
LOW POLY VERSION(For use in game engines)
wireframe:
smooth + highlights:
HIGH POLY VERSION: (Will be used to create normal maps for the low poly version)
References used:
LOW POLY VERSION(For use in game engines)
wireframe:
smooth + highlights:
HIGH POLY VERSION: (Will be used to create normal maps for the low poly version)
References used:
Saber
This is a fantasy sci-fi weapon I designed for a game our 3D club is trying to make in school. I thought I'd do something different with the placement of the trigger and magazine, but I'm not so sure it turned out well.
LOW POLY VERSION(For use in game engines)
wireframe:
smooth + highlights:
HIGH POLY VERSION: (Will be used to create normal maps for the low poly version)
References used:
NONE.
LOW POLY VERSION(For use in game engines)
wireframe:
HIGH POLY VERSION: (Will be used to create normal maps for the low poly version)
References used:
NONE.
Subscribe to:
Posts (Atom)