Friday, June 22, 2012

Nightcrawler

Another personal project of mine. I had modeled the head several weeks ago but finally decided to finish the modeling during the summer break from school. Overall I'm pleased with the final model, I'm having some issues when I import into zbrush, so it looks like I'll have to sculpt in mudbox.


Turnarounds found on the-blueprints.com

Sunday, June 17, 2012

Office Desk

This was the final exam for our materials and lighting class. The goal was to model and texture 3d objects that can belong in a real life photo. The goal was to fool the audience as best as we could.

Can you tell what the 3d the objects are?


Original image can be found here.

Saturday, June 9, 2012

Low poly trex model

So with this trex I found the maps to be a lot more accurate, and far less polygons being faceted. I'm guessing it's because it was a mudbox base mesh which already had smoothing groups.

High poly sculpt is about 7.8 million polygons, far less than the eye monster sculpt:

Low poly model:
 Maps:

Low poly eye monster model

I finally got around to extracting the maps from the high poly eye monster sculpt for the low poly version. I think everything turned out well, but the important lesson I learned was to add smoothing groups BEFORE exporting to sculpt. This is the reason my faces appear faceted. I did try to use smoothing groups after the maps were transferred, but I feel like it made it a little worse.

Original sculpt can be found here.

High poly model at about 37 million polygons, way too much, this was my first ever 3d sculpt:
Low polys:
Maps: