Monday, May 30, 2011

Bushmaster M17s

This guy seemed easy at first, which is way I attempted it. Took me a little while to get all the intricate grooves, especially on the magazine.

LOW POLY VERSION(For use in game engines)
wireframe:







HIGH POLY VERSION: (Will be used to create normal maps for the low poly version)






Final Render with lights:
References used:

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Bikini Bottom 3D

I did this for an online 3D modelling contest. The goal was to recreate a set piece from an existing animation series. The final result had to look realistic, and not look like the actual cartoon.


References used:

Friday, May 20, 2011

M16

I enjoyed modeling this guy. I had always thought the M16 and the M203 where two different weapons, until I was corrected by a classmate who just happened to be in the service.

LOW POLY VERSION(For use in game engines)
wireframe:


HIGH POLY VERSION: (Will be used to create normal maps for the low poly version)



Final Render with lights:

References used:

Saturday, May 14, 2011

Shotgun

Another weapon that is gonna be used for our game in our schools 3D club. Since we were going for a more sci-fi look I decided to change the design of the shotgun a little from the reference I used. Forgot to model the trigger, HAH!

LOW POLY VERSION(For use in game engines)
wireframe:

smooth + highlights:




HIGH POLY VERSION: (Will be used to create normal maps for the low poly version)




References used:

Saber

This is a fantasy sci-fi weapon I designed for a game our 3D club is trying to make in school. I thought I'd do something different with the placement of the trigger and magazine, but I'm not so sure it turned out well.

LOW POLY VERSION(For use in game engines)
wireframe:
 smooth + highlights:

HIGH POLY VERSION: (Will be used to create normal maps for the low poly version)



References used:
NONE.