Thursday, February 27, 2014

Human skull study

The first piece of work I did for school this quarter. I have 9 total(12 unique models) that must be completed in a 10 week period, HOLY CRAP. My workflow was started with a sphere inside zbrush, then I used zremesher to generate a low poly model. Xnormal was used for map baking.




Skull inside marmoset toolbag 1:


Tried my hand at the muscles too:








The skull was textured in Zbrush and photoshop.