Monday, October 31, 2011

M1A1 Tank

This project was done for my game modeling and animation class at school. our task was to model any vehicle of our choice, and since I have modeled cars in the past I decided to model something different. The model has 1318 polygons, or 2962 triangles. We were given about 2 weeks to finish this project. Overall I'm pleased with the way this project turned out, except the textures which I feel is a little weak.


Occlusion render:

Blades of Exile

UPDATE 11/18/2011 
Model is getting ready to be textured. A friend of mine will give me a crash course in zbrush.

UPDATE 11/3/201
A little more progress, i started work on the creatures face that sits atop the blade.

 This is a personal project of mine for a monthly 3D modeling contest. The contest requires us to model any item in the inventory of our favorite video game.