Sunday, May 27, 2012


UPDATE: Dragon sculpt here.

I've been working on this for a little while, going back to it when ever I get the time. I did a drawing of the side view in my sketchbook and scanned it in and used it as a reference image in 3ds max. I figured I'd take a break from dinosaurs. As always, this will be sculpted and painted in mudbox.

Saturday, May 26, 2012

eye monster sculpt.

I finally finished this guy. It was a real challenge painting him, because I had never really started any painting whatsoever. Overall I'm happy with the way he, or I should say "it" turned out.

Low poly eye monster here.

Modeling of the eye monster here.

And now for the painting:

trex mudbox sculpt

My third attempt at a sculpt in mudbox, I was really happy with the way it turned out. This was not a requirement for school, but another personal project of mine. I decided to use a base mesh that was included in the instal of autodesk mudbox 2012. This was a completely great experience for me. I really underestimated how easy it is to use mudbox. After sculpting, I decided to paint, and then pose the model. The numerous dinosaurs I have modeled in the past can now be sculpted.

Low poly model with normal maps here.

Starting point in mudbox

Sunday, May 20, 2012

totes boot

This was a project for my materials and lighting class at school. The task was to model, unwrap and texture any shoe we own. I decided to model my totes boot. Had some fun with this one, although the texturing didn't start out the way I wanted it to I feel I got the result I was looking for when I was done, we had a week to do this.

I felt like a box was the only feasible primitive object to start with.

Before I went further I decided to use nothing but images do do a quick test, just to see what the boot would look like.

The problem was the seams were too obvious, so I just used textures I found on the internet.

Diffuse, bump, and specular maps.

Textures used.

Actual boot I modeled.