I started this during the Christmas break from school. It was supposed to be just another sculpt I wanted to use to keep practicing human anatomy. I had no idea what to call it, but then I showed a friend as i was working on it and he jokingly said it looked like a rasta, so there you have it.
I am Adewale "Wally" Haroun, student of the Art institute of Washington and aspiring 3D character/creature artist.
Thursday, December 27, 2012
Saturday, December 15, 2012
Blue Alien
It was one of those days were I wanted nothing to do with zbrush, but I decided to put together a few zshperes and take it from there. Turned out to be one of my best pieces.
Frank and Husky
I started this a while ago and somewhat abandoned it. Not too pleased with the way he ended up. I hit a bump in the road with this one. Which one is named frank?
Thursday, December 6, 2012
Aquajunk level gameplay!
Well the semester is over, and we had a playable level. The professor and all of us had a blast play testing. I think was a very nice level designed by Joey Frederick, and we all came together with our strengths to make this a reality. For some odd reason my sniper rifle came out looking larger than I actually modeled it, much LARGER. I blame the programmer lol. Here is some gameplay footage. Unfortunately i couldn't record beyond 30 seconds because I have the demo version of fraps.
Some screens:
Some screens:
LAKAR
I love gears of war, and for my interior space and worlds class I decided to create a location from the gears of war series not used in a game. Lakar is what I decided to go for, since I found reference photos of it:
http://gearsofwar.wikia.com/wiki/Lakar
Rather than grab static meshes from UDK, I decided to model and texture my own assets, which took a lot of my time. I also regret not using UDKs terrain features. The sharp transitions from concret to grass doesn't look good at all. I also discovered that the first gears of war game for PC comes with an editor allowing you to create your own levels. This was exciting, and turned out to be a HUGE distraction.
Screenshots:
Screens from the gears editor:
http://gearsofwar.wikia.com/wiki/Lakar
Rather than grab static meshes from UDK, I decided to model and texture my own assets, which took a lot of my time. I also regret not using UDKs terrain features. The sharp transitions from concret to grass doesn't look good at all. I also discovered that the first gears of war game for PC comes with an editor allowing you to create your own levels. This was exciting, and turned out to be a HUGE distraction.
Screenshots:
Screens from the gears editor:
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