Continuing down the road of stylized modeling, which led me to Stitch from Disney's Lilo & Stitch. This character was definitely a challenge, especially his head. Getting it to look right from all views was near impossible, part of the things that might work well in 2D but not necessarily in 3D. In the end, I'm pleased with the way it turned out.
The process began with a high resolution digital sculpture in Zbrush, then I did retopology in Topogun. Maps were baked in xNormal and texturing in ZBrush using polypaint.
I am Adewale "Wally" Haroun, student of the Art institute of Washington and aspiring 3D character/creature artist.
Tuesday, August 19, 2014
Monday, August 4, 2014
Gruuber
A personal project of mine. I did a quick sketch of this fish a LONG time ago, his name initially was going to be "croak". Gruuber is a somewhat mean, slightly foulmouthed fish who thinks the world revolves around him. Well at least the immediate vicinity of his fish bowl. I went for a shot that depicted Gruuber feeling slightly challenged by possibly threatened by the sight of something, possibly another fish.
I began the sculpting in Zbrush, then did the retopo in Topogun. Xnormal for map bakes and Photoshop and Zbrush for texturing.
Likes:
The overall render.
Areas of improvement:
A better system of scattering the rocks. (Manual shift drag in 3ds max)
Spent more time cleaning the scales. (They were a pain in the rear end)
More facial expressions
Regrets:
Not having the fish be all one mesh by merging the fins in zbrush. It's a nightmare to skin as it is now.
I began the sculpting in Zbrush, then did the retopo in Topogun. Xnormal for map bakes and Photoshop and Zbrush for texturing.
Likes:
The overall render.
Areas of improvement:
A better system of scattering the rocks. (Manual shift drag in 3ds max)
Spent more time cleaning the scales. (They were a pain in the rear end)
More facial expressions
Regrets:
Not having the fish be all one mesh by merging the fins in zbrush. It's a nightmare to skin as it is now.
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