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Tuesday, April 14, 2015

Alice, Disney's Alice In Wonderland

My latest Disney study, safe to say the most challenging of all. Alice in Wonderland is in the top 3 for all time favorites, I really enjoyed it as a kid. As always, I started out with a sphere and dynamesh. I took the model into 3ds max for rendering with Vray. Compositing various passes in photoshop.

Final image:

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Monday, March 30, 2015

Jasmine, Disney's Aladdin

A redo of Princess Jasmine. The previous one I did wasn't impressive, so I decided to fix it based on the feedback I got.

Final image:





Process:

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Tuesday, January 20, 2015

Sultan, Disney's Aladdin

My latest sculpt of a classic Disney character, the sultan, from Aladdin. I initially had no intentions of attempting this character. I didn't feel comfortable with Aladdin himself, not finding adequate reference. I used this as an opportunity to try a different character, one I think not a lot of people would expect. I kinda like the guy too :) As always, dynamesh in Zbrush from a sphere.

Final Image:

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Tuesday, December 30, 2014

Scar, The Lion King

Latest Disney sculpt, Scar from Disney's The Lion King. A challenge no doubt, but I had somewhat of an easier time after the shere kahn sculpt. As always, Zbrush is my MO, starting with a sphere and using dynamesh. I made some adjustments that were not captured in the timelapse, because I had taken it to the point where I was ready to upload, but I spotted a few things that were off. This turned out to be a blessing in disguise, the final image ended up turning out much better than the first one.

Long live the king.

Final image:





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Monday, December 8, 2014

Hercules

My latest Disney classic, Hercules. I was able to catch this on ABC family, so I recorded it. (I wish they showed the classic more often) I paused occasionally to take photos of Hercules for reference. I think challenging was a bit a bit of an understatement. At some point the thought of giving up crossed my mind, because early on it looked nothing like Hercules. I had to throw in some of the pieces so that it could somewhat resemble him, which allowed me to make major tweaks until I was happy with the way it turned out. As always, it begins with a sphere in Zbrush with dynamesh.

Final image:





 Sculpting process:

Render passes:




References: