UPDATE: Dragon sculpt here.
I've been working on this for a little while, going back to it when ever I get the time. I did a drawing of the side view in my sketchbook and scanned it in and used it as a reference image in 3ds max. I figured I'd take a break from dinosaurs. As always, this will be sculpted and painted in mudbox.
I am Adewale "Wally" Haroun, student of the Art institute of Washington and aspiring 3D character/creature artist.
Sunday, May 27, 2012
Saturday, May 26, 2012
eye monster sculpt.
trex mudbox sculpt
My third attempt at a sculpt in mudbox, I was really happy with the way it turned out. This was not a requirement for school, but another personal project of mine. I decided to use a base mesh that was included in the instal of autodesk mudbox 2012. This was a completely great experience for me. I really underestimated how easy it is to use mudbox. After sculpting, I decided to paint, and then pose the model. The numerous dinosaurs I have modeled in the past can now be sculpted.
Low poly model with normal maps here.
Starting point in mudbox
Low poly model with normal maps here.
Starting point in mudbox
Sunday, May 20, 2012
totes boot
This was a project for my materials and lighting class at school. The task was to model, unwrap and texture any shoe we own. I decided to model my totes boot. Had some fun with this one, although the texturing didn't start out the way I wanted it to I feel I got the result I was looking for when I was done, we had a week to do this.
I felt like a box was the only feasible primitive object to start with.
Before I went further I decided to use nothing but images do do a quick test, just to see what the boot would look like.
The problem was the seams were too obvious, so I just used textures I found on the internet.
Diffuse, bump, and specular maps.
Textures used.
Actual boot I modeled.
I felt like a box was the only feasible primitive object to start with.
Before I went further I decided to use nothing but images do do a quick test, just to see what the boot would look like.
The problem was the seams were too obvious, so I just used textures I found on the internet.
Diffuse, bump, and specular maps.
Textures used.
Actual boot I modeled.
Subscribe to:
Posts (Atom)