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Monday, August 20, 2012

My own hand

Ok so after painting the Caucasian hand in class the actual graded project was to texture our own hands as closely as possible. rather than use the model given by the professor I decided to use my own model of my own hand. I used mostly the spotlight feature in zbrush, with a little work in Photoshop.

Model:

human hand (caucasian)

This was done about a week or 2 ago an in class texturing assignment for my advanced lighting and materials. (Our professor provided a model for us) We were leading up to learning sub surface scattering in 3ds max. While my peers used Photoshop, I decided to give the spotlight feature in zbrush a try. Not too bad for a first attempt I don't think.


Mercedes DTM (abandoned)

This was done for my advanced texturing and lighting class.The goal of this project was to model and texture an abandoned car. I wasn't pleased with mental ray aspect of my project, so i decided to try it without mental ray. I figured I'd use the game design approach.

 Model:

Sculpted some damage:

Tuesday, August 14, 2012

War Planes: Programming group project

This was is an ongoing group project at school for a programming for the artist class. I teamed up with a classmate Artem Ponomarev who is a very good programmer and we put this together. I pretty much took my template for the individual game and flipped everything horizontally to make  it side scrolling and not top down. As I'm a better 3D modeler than programmer I did the majority of the artwork for the game.

New plane for the player:
Original plane the player controlled:
Bomb:
Main menu:
About:
fsfsffs:
Gameplay (I need to make new planes for the enemies):

Boss plane:
Boss gameplay:


Friday, August 3, 2012

Barrel textured

The very first project for the advanced lighing and materials class. We were given a 3d model of a barrel to texture. I am pleased with the way it turned out, though I wish I had some more time to create bump maps to further push the texture.