So the overall narrative behind this was to portray a battle between rival cyclops tribes. I wanted some kind of weird nephilim/alien connection, which is where those tattoos came from. I basically was scribbling on the cyclops until I came up with something I liked.
I initially started this project with Zspheres, but it went nowhere. I guess my artistic stars weren't lining up that day. As a result of this I decided to sculpt various parts of the model from individual spheres, thanks to dynamesh.
I used concept art from Warriors: Legends of Troy as reference for my proportions. I initially thought of using the cyclops from the God of war series, but I wanted more of a warrior type brute.
Hands and feet (modeled separately):
More sculpting:
Retopology:
Unwrapping(Took the easy way out and did this in Zbrush LOL)
Bone weapon(femur):
Cloth, which was unwrapped in 3dsmax
Sculpting layers:
Teeth:
Rock:
Posing was done with the Zbrush transpose master, as I have no knowledge of rigging, yet.
Victim head:
For this unlucky cyclops I cloned the body and got rid of the unnecessary geometry.
Rendering was composed of BPR renders in zbrush and some photoshop compositing
Say cheese, or not
You are on your way my friend
ReplyDeleteThanks man. Still a way to go till I reach ZbrushCentral quality, but I do feel I'm on my way.
DeleteExcellent work man! Honestly, great work! Keep me posted on your progress my friend. ~Brandon
ReplyDeleteThank you Mr Holsey. :)
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