Retopology was fun to say the least. I believe this was my first asymmetrical model. I started out in topogun with the head, torso and up to around the elbows. I then applied symmetry and asymmetrically retopologized the human arm. The eel hand was a quick remesh in Zbrush. Finally, I merged both OBJs in 3dsmax before sending it back to Zbrush to reproject details and finish out the sculpt. To be honest I'm not sure why I went with another moray eel centric design, must have been the look one of the eels gave me at the aquarium, stuck with me.
Retopology(Topogun)
Polypaint process:
That look...