The first piece of work I did for school this quarter. I have 9 total(12 unique models) that must be completed in a 10 week period, HOLY CRAP. My workflow was started with a sphere inside zbrush, then I used zremesher to generate a low poly model. Xnormal was used for map baking.
Skull inside marmoset toolbag 1:
Tried my hand at the muscles too:
The skull was textured in Zbrush and photoshop.
In the 2nd rendition from the top were the higher level details sculpted with the use of alpha brushes?
ReplyDeleteHey Cornelius used a combination of noise and alphas with the spray stroke.
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