I have been working on quite a number of stylized models, so I did this quick one to take a short break from them. With this piece I wanted a subject that gave of beauty, power, and elegance. For some reason I was inspired heavily by a flamingo.
Render:
Sculpting process, from a sphere in Zbrush using dynamesh:
Render and PS comp steps and closeup:
I am Adewale "Wally" Haroun, student of the Art institute of Washington and aspiring 3D character/creature artist.
Monday, October 27, 2014
Monday, October 20, 2014
Arthur
Disney's The Sword In The Stone. Apparently it didn't do so well for the company, but I have nothing but fond memories of the film growing up. Only mt second stylized human model next to the machinist. As always, I began with Zbrush. I started from a sphere to completion. In order to refine the sculpt I used zremesher in order to get a somewhat clean topology, not something I would do for a production model.
Final Image:
Process:
Final Image:
Process:
Tuesday, October 7, 2014
Nori ma' aanu
It's been a while since I did one of these. This creature dwells in mountain areas, very large yet rarely seen. The locals who have encountered it call it Nori ma' aanu, which means "whisper in the mountains".
I did a few rough drawings in my sketchbook, then jumped right into Zbrush. Unfortunately I lost my friggin sketchbook.
Final render:
Zbrush process:
Photoshop process(photo textures and render passes):
Close up:
Polypaint:
I did a few rough drawings in my sketchbook, then jumped right into Zbrush. Unfortunately I lost my friggin sketchbook.
Final render:
Zbrush process:
Photoshop process(photo textures and render passes):
Close up:
Polypaint:
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