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Saturday, May 25, 2013

"WAR"

This quarter I had a 3D studio class, and I am supposed to come up with 3 models. A biped, quadruped, and a hard surface model.

So the overall narrative behind this was to portray a battle between rival cyclops tribes. I wanted some kind of weird nephilim/alien connection, which is where those tattoos came from. I basically was scribbling on the cyclops until I came up with something I liked.


I initially started this project with Zspheres, but it went nowhere. I guess my artistic stars weren't lining up that day. As a result of this I decided to sculpt various parts of the model from individual spheres, thanks to dynamesh.



I used concept art from Warriors: Legends of Troy as reference for my proportions. I initially thought of using the cyclops from the God of war series, but I wanted more of a warrior type brute.

Hands and feet (modeled separately):
More sculpting:

Retopology:

Unwrapping(Took the easy way out and did this in Zbrush LOL)

Bone weapon(femur):

Cloth, which was unwrapped in 3dsmax





Sculpting layers:

Teeth:

Rock:

Posing was done with the Zbrush transpose master, as I have no knowledge of rigging, yet.

Victim head:
For this unlucky cyclops I cloned the body and got rid of the unnecessary geometry.

Rendering was composed of BPR renders in zbrush and some photoshop compositing

Say cheese, or not

Friday, March 29, 2013

Scorpion

The scorpion creature comes to and end here. I wanted to texture this guy with various blues, but I drifted away from that. This model was started in Zbrush, retopologized in Topogun, unwrapped in 3dsmax, and then brought back to Zbrush to finish up. WIP process can be seen here.


Monday, March 18, 2013

Vampire bat

So I just got done texturing this guy a few days ago. I like to think that it turned out pretty well. Slowly I feel like I'm getting better at painting in zbrush. The WIP process can be found here.


Tuesday, March 12, 2013

Crawler

During the early stages of this creature I had no idea what I was doing in terms of the overall look. Early on I was not looking at references and the sculpt greatly suffered and this can be seen up until the 6:25 mark of the time-lapse video. Luckily I remembered the horseshoe crab, and saves a few pictures and used them as reference. It went from an ugly looking blob with 6 eyes, to a decent  (I thought) design.This creature was sculpted originally in Zbrush, retopologized in topogun, and unwrapped in 3ds max. The model was then brought back into Zbrush and was further sculpted and finished.

 

Monday, March 4, 2013

Bihar

I finally got around to painting this guy. I must admit painting has been a huge mountain, one I am still in the process of climbing. This sculpt also presented me with the opportunity to use the Zbrush fiber mesh tool for the first time. I think the anatomy is alright, although I must say I had a hard time with the ribcage on this one. I included an image that inspired me to attempt this piece, and i stress I was not going for likeness of the person per say, but to try to sculpt the anatomy. WIP process can be seen here.



Reference image source:
http://news.saanj.net/india-news/13-starvation-deaths-in-bengal-groups-demand-reforms/