I am Adewale "Wally" Haroun, student of the Art institute of Washington and aspiring 3D character/creature artist.
Monday, September 2, 2013
Parasite
Another creature design for a class this quarter, the third of four I have to do. I'll admit it was quite a challenge coming up with this guy. i was already getting a creative block after only 2 designs. Perhaps it was because I was limited to the animals took photos of at the aquarium. I decided this guy would be eaten slowly by parasites from the inside out, hence his infected half eaten arm.
Monday, August 19, 2013
Gator concept
The second creature I did for class in school. As with the other pieces i wasn't worried about topology, as these were meant to be concept illustrations. I wanted this guy to be more of a vertical swimming gator, moving vertically and being propelled through the water by the tail on it's back. After seeking feedback I made some proportional fixes that are not seen in the video. The professor thought things were too "samey samey" as she likes to put it. The hand belonging to the poor bastard was added just to give a sense of scale and nothing to do with my snide sense of humor *WINK*
Wednesday, August 14, 2013
Moray eel creature concept
My first illustration for my digital ink and paint independent study for this quarter at school. For this and all subsequent projects I did something I had never done before, which was to take my own reference photos rather than rely on images on the internet. I borrowed different elements of the creatures and tried to make it work as a whole. Most of the color of this guy was done in Zbrush, except the eyes, and the drool from it's mouth which I added in Photoshop.
Monday, July 8, 2013
Styracosaurus
This project was done for a studio class last semester. I really liked some of the illustrations I saw of the dinosaur with compelled me to sculpt this over the somewhat overdone triceratops. The approach I took wasn't necessarily the quickest way, and some might say I made things harder for myself. Zspheres might have been a better approach, especially for the feet. I'll admit I struggled with that. I just find things a lot more fun to push and pull a sphere until I create something out of it.
Saturday, May 25, 2013
"WAR"
This quarter I had a 3D studio class, and I am supposed to come up with 3 models. A biped, quadruped, and a hard surface model.
So the overall narrative behind this was to portray a battle between rival cyclops tribes. I wanted some kind of weird nephilim/alien connection, which is where those tattoos came from. I basically was scribbling on the cyclops until I came up with something I liked.
I initially started this project with Zspheres, but it went nowhere. I guess my artistic stars weren't lining up that day. As a result of this I decided to sculpt various parts of the model from individual spheres, thanks to dynamesh.
I used concept art from Warriors: Legends of Troy as reference for my proportions. I initially thought of using the cyclops from the God of war series, but I wanted more of a warrior type brute.
Hands and feet (modeled separately):
More sculpting:
Retopology:
Unwrapping(Took the easy way out and did this in Zbrush LOL)
Bone weapon(femur):
Cloth, which was unwrapped in 3dsmax
Sculpting layers:
Teeth:
Rock:
Posing was done with the Zbrush transpose master, as I have no knowledge of rigging, yet.
Victim head:
For this unlucky cyclops I cloned the body and got rid of the unnecessary geometry.
Rendering was composed of BPR renders in zbrush and some photoshop compositing
Say cheese, or not
So the overall narrative behind this was to portray a battle between rival cyclops tribes. I wanted some kind of weird nephilim/alien connection, which is where those tattoos came from. I basically was scribbling on the cyclops until I came up with something I liked.
I initially started this project with Zspheres, but it went nowhere. I guess my artistic stars weren't lining up that day. As a result of this I decided to sculpt various parts of the model from individual spheres, thanks to dynamesh.
I used concept art from Warriors: Legends of Troy as reference for my proportions. I initially thought of using the cyclops from the God of war series, but I wanted more of a warrior type brute.
Hands and feet (modeled separately):
More sculpting:
Retopology:
Unwrapping(Took the easy way out and did this in Zbrush LOL)
Bone weapon(femur):
Cloth, which was unwrapped in 3dsmax
Sculpting layers:
Teeth:
Rock:
Posing was done with the Zbrush transpose master, as I have no knowledge of rigging, yet.
Victim head:
For this unlucky cyclops I cloned the body and got rid of the unnecessary geometry.
Rendering was composed of BPR renders in zbrush and some photoshop compositing
Say cheese, or not
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