The moment I saw this creature I just had to model it, just like I did the
Atlantean Frilled Shark. Unlike the shark I am yet to contact the author of this nice illustration. I will, eventually. I encountered some issues after unwrapping in 3ds max, so I had to unwrap the model in zbrush. It works I think, not bad for my first unwrap in zbrush. I started out in zbrush, retopologized in Topogun, then went back to zbrush to finish up.
Maps:
Zspheres:
Adaptive skin/Dynamesh:
More Dynameshing:
Retopology using Topogun:
Final sculpt:
Paint:
Some fixes made:
Illustration by artist:
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