I found a base mesh I had modeled in 3dsmax before I had started using zbrush and decided to go with that. I was pressed for time, so I use zremesher for retopology except for the head which was done in Topogun(Time did not permit me to do 100% manual retopo). My biggest regret as parts of the mesh do not necessarily match up. I have since learned a better workflow I will implement for my next character.
I did quick unwraping in zbrush, but brought them into 3dsmax and made sure ALL the subtools used one UV space. Lots of goZ back and forth.
Once that was done I polypainted in zbrush: