Another model I did for school this quarter. I started out modeling different parts of the body out of various primitive objects(spheres and cylinders).
Final image:
I decided to use Zremesher for retopology. I have been relying heavily on if for recent projects. personally I prefer manual retopology using topogun. In this model the head was retopologized in topogun, then I brought it all together in 3dsmax.
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